I Recently Failed my driving test. Perhaps if it'd involved hitting the Nitro button and then pressing Barge to force other cars out of the way, things would've been different Unfortunately, reality .is rarely as much fun as games, which is where Blur steps in.
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Historically, the Merseyside-based developer has churned out semi-serious racing games, that while dressed in simulation clothes, often tipped their hat to the arcade. The team'spropensity towards quick thrills was also demonstrated with the old-school Geometry Wars, and the points-based shooter. The Club. The forthcoming Blur takes an unashamedly arcade approach, risking the ire of driving purists everywhere with the inclusion of power-ups, a decision that has already sent forum dwellers into meltdown. Cara video di safari.
Bizarre Creations are adamant that you won't be throwing shells at other cars and dropping bananas in front of them, although communications bloke Ben Ward defied PR advice by telling us that 'it's like an adult Super Mario Kart'. So Blur is a step away from the trend for inaccessible racers that require you to hit the precise apex of every bend to stay in contention.
Car Park Life
Ward also talks about the concept of 'player frustration,' an example of which involves spinning off at the first corner and then spending the next 10 laps hopelessly trying to make inroads on the leaders. Instead, Blur promises intense wheel-to-wheel action, as you trade paint with opponents who are rarely less than a couple of feet away from you in ferocious 20-car races.
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Featuring a slew of varied licensed cars (and a made-up one), which can all take damage and even burst into flames, the trademark authenticity is in evidence. However, this doesn't extend to tracks, which are based in such diverse locales as California, Barcelona and Hackney.
As Ward explains, 'We haven't really gone for absolute realism this time, we've tried to make it like Hollywood-real. Now we can be a bit more creative with it So with Hackney, we've taken the best bits of Hackney, the more interesting bits to race round.
Interestingly, the single-player element of Blur will feature a story, told through cutscenes (from the same people who did those in Gears of War) and, fashionably, by using an in-game social network.
The social network element will also apply to the all-important multiplayer, with groups set up to compete in certain types of races. And yes, the purists will be able to turn the power-ups off if they so choose.
Blur was playable at E3, and a quick multiplayer play revealed its accessibility, with arranging power-ups into the available slots and using them at the appropriate time proving a key strategy. Through largely dirty tactics I managed a couple of mid-table positions, and, unlike my driving test I didn't mount the kerb while attempting to reverse round a corner. If only they could come up with a power-up for that.
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